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Tynker For Schools - K8

Tynker provides everything needed to learn computer programming in a fun way. With 40+ award-winning block & text-based courses, over 3,700 learning modules, and access to popular coding languages, there’s a learning path for every kid no matter their age or level.

Trusted by over 90,000 schools and leading brands such as Apple, Microsoft, and Mattel, Tynker is the leading computer science platform in schools. Tynker’s unique game-based lessons introduce coding in a fun way—and help students achieve coding mastery at their own pace.

K-8 Plan

  • 44 Icon, Block, & Text Coding Courses
  • Lesson Plans
  • Automatic Grading
  • School Progress Metrics
  • Premium Training & Support
  • School Year Plan


Tynker For Schools - High School

Tynker courses provide students with a solid computer programming foundation. In this high school plan, students will be introduced to advanced coding concepts such as, Javascript, Python, AP Computer Science, Web Development, and Data Analysis.

Courses:

  • JavaScript - Introduction to JavaScript for intermediate or advanced coders with a focus on game design.
  • Python  - Introduction to Python with a focus on real-world computing problems.
  • AP Computer Science - Introduce students to the Java programming language and prepare them for the AP CS
  • Web Development  -  A project-based introduction to web development for intermediate coders using HTML and CSS.
  • Intro to Programming and Art Summary - Introduction to foundational concepts of art and computer science.

High School Plan

  • 9 Coding Courses
  • Lesson Plans
  • Automatic Grading
  • School Progress Metrics
  • Premium Training & Support
  • School Year Plan

littleBits STEAM+ Class Pack

The littleBits STEAM+ Class Pack is the ultimate STEAM learning toolkit, containing 240 Bits, 10 newly designed durable storage containers, printed teacher support materials, and 40+ standards-aligned lessons to engage the entire class. Integrate programming with the Fuse app to level up and create digital circuits.

·  Supports unplugged activities for up to 30 students, and coding capabilities for all students with the new Fuse app

·   Run 50+ unplugged/no device required cross-curricular lessons and 20+ coding lessons on littleBits classroom

·   Units included: Engineering design, science, ELA, computational thinking and coding through game design

·   Improved durable storage for easy organization and clean up (every group has their own tray)

·   Printed materials included for easier implementation and reflection prompts allow for introspection and self-expression opportunities enabling both students and teachers to monitor patterns and progress.

·    Lessons are aligned to NGSS, CCSS and CSTA.

Sphero Computer Science Foundations Courses

Computer Science Foundations (CSF) is a supplemental, standards-aligned curriculum designed to be taught in the classroom alongside our Sphero BOLT. Select activities in Course 2 & 3 work with RVR. Across 3 courses and 72 lessons, teachers and students will explore STEAM principles through creative coding.

By the end of these courses, students will demonstrate a mastery of block programming by manipulating sensors, loops, conditionals, variables, and functions, and rewrite simple block programs in JavaScript.

Includes a perpetual license to all digital student facing materials and content.

Aligned to NGSS, CSTA, TEKS, and various international and state standards.


Ozobot Evo

An award-winning robotic platform that makes it easy to:

  • Teach coding & STEAM with all subjects (math, ELA, & more)
  • Increase engagement anywhere
The Evo Classroom Kit comes with 12 or 18 Evo robots, accessories, and 1 Ozobot Classroom license. K-12 students can code Evo two ways: screen-free with Color Code markers and online with OzoBlockly visual programming. Ozobot Classroom software unlocks teacher training, lesson library access, and real-time information about student engagement for both online and offline student activity.

Twin Coding Kit

LEGO® compatible STEM toy designed to develop kids’ natural creativity and teach kids the fundamentals of computer programming through fun and interactive projects. With Twin Coding Kit, children can dive into the world of coding! Children who already knew coding to some extent can improve their skills and beginners can learn all about it in a fun, educational context. Age Group: 9 – 12 ages

Hybrid Learning

Paired with the mobile app Twin Coding, children can explore sample experiments and codes. 

➔ 140+ STEM fields in a gamified environment
➔ 400+ Science Projects, Trivia, Adventures
➔ Safe & Full moderated platform
➔ Opportunity to play with Twin Kits for hands-on learning and discover